layerrule = blurpopups, top
layerrule = blur, waybar
layerrule = ignorealpha 0.1, waybar
+layerrule = blur, GTKDock
+layerrule = ignorealpha 0.1, GTKDock
layerrule = blur, launcher
layerrule = ignorealpha 0.1, launcher
# handle steam client
windowrule = float, class:^(steam)$
-windowrule = suppressevent activatefocus, class:^(steam)$, title:^(Steam)$
windowrule = stayfocused, title:^()$, class:^(steam)$, title:^(Steam)$
+windowrule = suppressevent activate, class:^(steam)$, title:^(Steam)$
windowrule = minsize 1 1, title:^()$, class:^(steam)$
windowrule = noanim 1, class:^(steam)$
windowrule = noblur 1, class:^(steam)$
windowrule = noanim 1, tag:game
windowrule = opaque 1, tag:game
windowrule = minsize 1280 800, tag:game
+windowrule = move 50% 50%, tag:game
windowrule = plugin:hyprbars:nobar, tag:game
windowrule = idleinhibit always, tag:game
windowrule = fullscreenstate 2 3, tag:game
force_split = 2
smart_split = false
split_width_multiplier = 2.0
- single_window_aspect_ratio = 11 9
+ single_window_aspect_ratio = 16 9
single_window_aspect_ratio_tolerance = 0.1
}