windowrule = suppressevent activatefocus, class:^(steam)$
# windowrule = float, title:^(Steam)$
# windowrule = float, title:^(Freundesliste)$
-windowrule = stayfocused, title:^()$, class:^(steam)$
+# windowrule = stayfocused, title:^()$, class:^(steam)$
windowrule = minsize 1 1, title:^()$, class:^(steam)$
+windowrule = noanim 1, class:^(steam)$
+windowrule = noblur 1, class:^(steam)$
+windowrule = norounding 1, class:^(steam)$
+windowrule = nodim 1, class:^(steam)$
+windowrule = decorate 0, class:^(steam)$
windowrule = plugin:hyprbars:nobar,class:^(steam)$
windowrule = plugin:hyprbars:nobar,title:^(Steam)$
windowrule = plugin:hyprbars:nobar,title:^(Freundesliste)$
windowrule = tag +game, initialClass:^(gamescope)$
# handle TAGS (always handle tags last)
-windowrule = nodim, tag:neverdim
-windowrule = nodim, tag:game
-windowrule = noblur, tag:game
-windowrule = norounding, tag:game
-windowrule = noshadow, tag:game
-# windowrule = immediate, tag:game
+windowrule = nodim 1, tag:neverdim
+windowrule = nodim 1, tag:game
+windowrule = noblur 1, tag:game
+windowrule = norounding 1, tag:game
+windowrule = noshadow 1, tag:game
windowrule = opaque, tag:game
windowrule = stayfocused, tag:game
+# windowrule = immediate, tag:game #experimental