windowrule = float, class:^(gimp)$
windowrule = tile, class:^(gimp)$, title:^(.*GIMP)$
+# WIP: handle cava launched by .desktop file
+windowrule = float,title:^(cava.*)$
+windowrule = noinitialfocus,title:^(cava.*)$
+windowrule = size 1024 600,title:^(cava.*)$
+windowrule = move 100% 100%,title:^(cava.*)$
+
# handle browsers
# windowrule = float, class:^(firefox.*)$
windowrule = maxsize 1680 1200, class:^(firefox.*)$
windowrule = pseudo, class:^(ncmpcpp)$
windowrule = workspace 4, class:^(ncmpcpp)$
windowrule = noinitialfocus, class:^(ncmpcpp)$
-windowrule = maxsize 60% 80%, class:^(ncmpcpp)$
+# windowrule = maxsize 60% 80%, class:^(ncmpcpp)$
windowrule = float, stayfocused, center, opacity 1.0 override, class:^(kakpopup)$
# handle other clients
windowrule = fullscreenstate 2 3, tag:game
windowrule = fullscreen, tag:game
# windowrule = immediate, tag:game #experimental
+
# screen_shader = ~/.config/hypr/shaders/bluefilter.frag
blur {
enabled = true
- size = 8
+ special = true
+ popups = false
+ size = 3
passes = 1
- noise = 0.0117
- brightness = 0.8172
+ noise = 0.0317
contrast = 0.8916
+ brightness = 0.7172
vibrancy = 0.1696
+ vibrancy_darkness = 0.1
ignore_opacity = true
}
shadow {
enabled = true
- range = 8
- render_power = 2
+ range = 20
+ render_power = 3
sharp = false
ignore_window = true
- color = 0xee$base00
- color_inactive = 0x81$base02
- offset = 0, 0
- scale = 1.00
+ color = 0xee$base01
+ color_inactive = 0xee$base01
+ offset = 1, 1
+ scale = 0.9992
}
}